Each have their own particular sets of weapons, but if you want, you can mix and match, though you do so at the expense of any damage or stat boosts that using your own Perk’s guns give you. There’s fairly obvious ones like the Field Medic, Support and Commando, but the ten Perks also feature the bombastic Demolitionist and Firebug and the more nuanced differences of the Survivalist and SWAT. You’ll want a good team by your side, preferably with a good mix of Perks – the simplified class system in the game. The Patriarch’s minigun attack will kill someone in a matter of seconds if they’re caught out in the open, which can feel a little cheap. When they take too much damage, they either run away or shield themselves to regain health up to four times, but you have to be careful towards the end, as they have devastating explosive attacks that can wipe out half a team of weakened players in a flash. They’re brutally difficult the first few times you encounter them, but you soon learn their patterns. Hanz Volter or the Patriarch are on hand to give each match its climactic boss fight, and they both take several minutes of constant gunfire to take down. It gets very, very messy and chaotic at times, as Zeds come at you from all directions or you struggle to take down a deadly cocktail of the tougher enemies, but you’re regularly assisted by ‘Zed Time’, a few seconds of slow motion that’s randomly triggered when you land headshots.ĭr. The game throws dozens of these your way at a time, with the goal to survive one wave at a time on the way to the final boss fight.
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